Gaming Machines - UK - June 2004
Gaming Machines - UK - June 2004

As the fourth edition of Mintel Leisure Intelligence, this report looks at recent developments in the gaming machines market. It covers Amusement with Prizes (AWP), club or jackpot and Skills with Prize machines (SWP), and other amusement machines with cash prizes or tokens.

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Market

Market

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Market Factors
Market Size and Segmentation

Consumer

Consumer

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The Consumer

Brand/Company

Brand/Company

Our brand research provides data and informed analysis across a number of consumer metrics including usage, satisfaction, recommendation, momentum and trust. It also explores consumer attitudes towards brands and examines the reasons behind these.

Advertising and Promotion

Other

Introduction and Abbreviations
Premier Insight
Summary of Key Report Findings
The Supply Structure
The Consumer – Detailed Demographics
Consumer Attitudes and Targeting Opportunities
Consumer Attitudes and Targeting Opportunities – Detailed Demographics
The Future
Forecast