• Client log in
  •   All Countries  
      All Countries  
    Everything in
      All Countries  
      UK  
      US  
      France  
      Germany  
      Italy  
      Ireland  
      Spain  
      China  
      Other  
    Unlocked in
      All Countries  
      UK  
      US  
      France  
      Germany  
      Italy  
      Ireland  
      Spain  
      China  
      Other  
  • | Contact Us   
Impact of the Gambling Act - UK - October 2008
Table of Contents

Issues in the Market

Insights and Opportunities

Non-gambling incentives

Bet in-play, in-stadium

Leisure brands for a leisure casino

Market in Brief

No sudden flood of punters

Protecting consumers: Meeting public demand

Protecting consumers: Who foots the bill?

Industry attitudes coloured by outside influences…

…which have made positives slow to be felt

Commercials a bad advert for gambling

Remote regulation an ante-post bet

Machine entitlements a winner for bookmakers…

…but fail to pay out for AGCs and bingo

No mood in government for further concessions

Industry circles the wagons

Fast Forward Trends

Trend 1: Diversity is All

What’s it about?

Observations

What next?

Trend 2: Rethinking Business, Capitalism and Consumerism

What’s it about?

Observations

What next?

Internal Market Environment

Key points

The Gambling Act 2005: What’s new?

Premises licensing

Increased costs hit smaller operators
Licensing fees reviewed in 2008

Casinos

Bingo

Remote gambling

Gaming machines

Betting

Advertising

Post-Act legislation: What’s newer

Movement on bingo machine numbers

Review of low-level stakes and prizes

Change in casino policy

Consultation on split premises

Taxation

Casinos
Bingo
FOBTs
Remote gaming
No change on the horizon

The smoking ban

Gambling feels the strain more than most

Problem gambling

Where do the problems lie?
Research funding

Broader Market Environment

Key points

Is gambling’s recession-proofing beginning to crack?

Wise up to an older crowd

Gambling Act reinforces socio-economic trends

Technological innovation to drive the market forward

Competitive Context

Key points

The leisure market: Who can lose least?

The gambling market: Winners and losers

An increasingly competitive Act
Machine entitlements determine payouts

Strengths and Weaknesses in the Market

Strengths

Facilities
Innovation
Economic freedoms
Consumer confidence
Competition and choice

Weaknesses

Exposure to economic downturn
Machine offerings
Costs
Lack of preparation
Prejudice

Who's Innovating?

Key points

Split premises: Divide and conquer?

Loyalty schemes a winning bet

Self-exclusion goes all-inclusive

Dipping toes in the water with pools licences

Sector Analysis

Key points

Gambling stakes by sector

Betting

Economic climate freezing out gains
B2 machines churning out more profits
Telephone betting: Fewer lines busy
Commission licences increasing costs

Football pools

Pools feel ripple effects only
Game goes on the attack

Casinos

Act enables new entertainment focus
Machine numbers and licence fees the main negatives
Cost cutting takes priority

Gaming machines

Playing the post-Act blame game for longer-term decline
Government immune to charms of AGCs

Bingo

Many factors contribute to decline…
…but machine numbers tip the balance
Consumer jury still out on new post-Act games
Crossing over to online play: Can it be a two-way street?

National Lottery

Increased competition threatens draw sales, but creates opportunities elsewhere

Remote gambling

A lucrative and ever-expanding market
Remote market makes a little go a long way
Act breeds confidence in mobile gaming

Trade Perspective

Key points

New regulatory system welcomed – in principle at least

Right place, wrong time

Some instant wins…

…but most sectors still waiting for the wheel to turn their way

Machines and fees create most dissent

Two responses: Cut costs and add value

The future: No holding the hand of an industry sent out on its own

Brand Communication and Promotion

Key points

Brands still careful with their money

Little lure of the small screen

Not a value bet for bookmakers
Casinos have other wheels to spin
Remote players need to build brands

Responsibility high on the ad agenda

Case Studies

Key points

Betting: Ladbrokes

Bingo: Mecca Bingo

Casinos: Grosvenor Casinos

Gaming machines: INGG

Consumers’ Post-Act Gambling Habits

Key points

Gambling participation so far unaffected

Now a strongly segmented market

Betting shops set pace for growth

Cross-sector contest for customers not yet at post

New bingo crowd ripe for growth online

Consumer Perceptions of the New Gambling Landscape

Key points

TV promotion: A bad advert for gambling?

Negative sentiments remain strong with the core demographic

Is advertising working?

Bigger prizes don’t mean fuller houses

Super-casino a missed opportunity

Not a Lotto crossover potential

Super-casino could have proved a super-cannibal

Scratchcard players like the look of bingo rollovers

Old dogs dislike new tricks

Cloud of the smoking ban begins to clear

Sports bettors split on casinos

Consumer Perceptions of ‘Problem Gambling’

Key points

Public seeking safety

Access or experience? How consumers perceive danger

Non-gamblers’ fear of the known

Lottery players a breed apart

Appendix – Broader Market Environment

Appendix – Consumers’ Post-Act Gambling Habits

Gamblers vs. non-gamblers – detailed demographics

Gambling activities – detailed demographics

Appendix – Consumer Perceptions of the New Gambling Landscape

Attitudes towards gambling – detailed demographics

Attitudes towards casinos – detailed demographics

Combinations of attitudes

Appendix – Consumer Perceptions of ‘Problem Gambling’

Activities seen as addictive/dangerous – detailed demographics

Attitudes towards gambling, by activities seen as addictive/dangerous

Attitudes towards casinos, by activities seen as addictive/dangerous

Combinations of activities seen as addictive/dangerous