
The gaming industry is in a state of unprecedented change, with high street retailers like GAME unable to compete in a competitive landscape dominated by cheaper online alternatives. The unifying power of the internet has led to a paradigm shift in the way fans interact with developers, with DLC the vehicle by which new, fan-approved or fan-generated content is quickly and cheaply disseminated to a global customer base.


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All Countries

Are bricks and mortar retailers at risk from the growth of downloadable content (DLC)?
